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Turbo Engine 0.3
A C++ game engine using Allegro 5
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This is the complete list of members for debug::EngineDebug, including all inherited members.
| close() | debug::DebugWindow | inlinevirtual |
| engine | debug::EngineDebug | protected |
| EngineDebug(turbo::Engine *engine) | debug::EngineDebug | explicit |
| fps | debug::EngineDebug | protected |
| fps_buffer | debug::EngineDebug | protected |
| is_window_open | debug::DebugWindow | protected |
| open() | debug::DebugWindow | inlinevirtual |
| register_fps_time(float fps) | debug::EngineDebug | |
| render() override | debug::EngineDebug | virtual |
| set_color_theme() | debug::DebugWindow | static |
| update_fps(int fps) | debug::EngineDebug | |
| update_win_size(const turbo::Vector2< unsigned short > &size) | debug::EngineDebug | |
| win_size | debug::EngineDebug | protected |