Turbo Engine 0.3
A C++ game engine using Allegro 5
turbo::GameObject Member List

This is the complete list of members for turbo::GameObject, including all inherited members.

add_component(Component *comp)turbo::GameObject
angleturbo::Transformprotected
attach_to(GameObject *parent)turbo::GameObject
centerturbo::Transformprotected
childsturbo::GameObject
componentsturbo::GameObject
default_transformturbo::Transforminlineprotectedstatic
GameObject(GameObject *parent, std::string name)turbo::GameObjectexplicit
GameObject(const GameObject &)=deleteturbo::GameObject
get_angle() constturbo::Transform
get_center() constturbo::Transform
get_component()turbo::GameObjectinline
get_component_amount() constturbo::GameObject
get_drawable() constturbo::GameObject
get_material() constturbo::GameObject
get_name() constturbo::GameObject
get_parent() constturbo::GameObject
get_position() constturbo::Transform
get_scale() constturbo::Transform
get_transformer()turbo::Transformprotected
operator=(const GameObject &)=deleteturbo::GameObject
positionturbo::Transformprotected
property_has_changedturbo::Transformprotected
remove_component(Component *comp)turbo::GameObject
render(void *transform)turbo::GameObject
rotate(float deg)turbo::Transform
scaleturbo::Transformprotected
set_center(int x, int y)turbo::Transform
set_center(const Vector2< int > &center)turbo::Transform
set_drawable(Drawable *drawable)turbo::GameObject
set_material(Material *material)turbo::GameObject
set_name(const std::string &name)turbo::GameObject
set_position(float x, float y)turbo::Transform
set_position(const Vector2< float > &pos)turbo::Transform
set_rotation(float deg)turbo::Transform
set_scale(const Vector2< float > &scale)turbo::Transform
set_scale(float scale_x, float scale_y)turbo::Transform
showturbo::GameObject
Transform()=defaultturbo::Transform
Transform(const Vector2< float > &position, float angle=0, const Vector2< float > &scale=Vector2< float >(1, 1), const Vector2< int > &center=Vector2< int >())turbo::Transform
Transform(float x, float y=0, int scaleX=1, int scaleY=1, float angle=0, int centerX=0, int centerY=0)turbo::Transform
transformturbo::Transformprotected
translate(float x, float y)turbo::Transform
translate(const Vector2< float > &offset)turbo::Transform
update(int delta_time)turbo::GameObject
~GameObject()turbo::GameObject
~Transform()=defaultturbo::Transform