turbo::Scene Class Reference
Basic scene class. More...
#include <Scene.hpp>

Public Member Functions | |
virtual void | load () |
Called when the scene is loading. | |
virtual void | unload () |
Called when the scene is unloading. | |
virtual void | update (int delta_time) final |
Called on every logic frame. More... | |
virtual void | render () final |
Called on every render frame. | |
GameObject * | get_root_gameobject () const |
Protected Attributes | |
GameObject * | root_gameobject |
Root GameObject of the scene objects hierarchy. | |
Detailed Description
Basic scene class.
Member Function Documentation
◆ update()
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finalvirtual |
Called on every logic frame.
- Parameters
-
delta_time milliseconds since the last call
The documentation for this class was generated from the following files:
- include/turbo/Scene.hpp
- src/Scene.cpp