Basic scene class. More...

#include <Scene.hpp>

+ Collaboration diagram for turbo::Scene:

Public Member Functions

virtual void load ()
 Called when the scene is loading.
 
virtual void unload ()
 Called when the scene is unloading.
 
virtual void update (int delta_time) final
 Called on every logic frame. More...
 
virtual void render () final
 Called on every render frame.
 
GameObjectget_root_gameobject () const
 

Protected Attributes

GameObjectroot_gameobject
 Root GameObject of the scene objects hierarchy.
 

Detailed Description

Basic scene class.

Member Function Documentation

◆ update()

void turbo::Scene::update ( int  delta_time)
finalvirtual

Called on every logic frame.

Parameters
delta_timemilliseconds since the last call

The documentation for this class was generated from the following files: