Turbo Engine 0.3
A C++ game engine using Allegro 5
debug::InspectorObserver Struct Reference

DEBUG ONLY - Structure that describe how the inspector should display and observe the target variable. More...

#include <Inspector.hpp>

Public Member Functions

 InspectorObserver (void *data, inspector_types type, const char *name)

Public Attributes

void * data
inspector_types type
const char * name
double min = 0
double max = 0

Detailed Description

DEBUG ONLY - Structure that describe how the inspector should display and observe the target variable.

Constructor & Destructor Documentation

◆ InspectorObserver()

debug::InspectorObserver::InspectorObserver ( void * data,
inspector_types type,
const char * name )
inline

Member Data Documentation

◆ data

void* debug::InspectorObserver::data

◆ max

double debug::InspectorObserver::max = 0

◆ min

double debug::InspectorObserver::min = 0

◆ name

const char* debug::InspectorObserver::name

◆ type

inspector_types debug::InspectorObserver::type

The documentation for this struct was generated from the following file: