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Turbo Engine 0.3
A C++ game engine using Allegro 5
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DEBUG ONLY - Structure that describe how the inspector should display and observe the target variable. More...
#include <Inspector.hpp>
Public Member Functions | |
| InspectorObserver (void *data, inspector_types type, const char *name) | |
Public Attributes | |
| void * | data |
| inspector_types | type |
| const char * | name |
| double | min = 0 |
| double | max = 0 |
DEBUG ONLY - Structure that describe how the inspector should display and observe the target variable.
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inline |
| void* debug::InspectorObserver::data |
| double debug::InspectorObserver::max = 0 |
| double debug::InspectorObserver::min = 0 |
| const char* debug::InspectorObserver::name |
| inspector_types debug::InspectorObserver::type |