Turbo Engine
0.3
A C++ game engine using Allegro 5
Here is a list of all variables with links to the classes they belong to:
A
B
C
D
E
F
G
H
I
L
M
N
P
R
S
T
U
V
W
X
Y
- a -
a :
turbo::Color
acceleration :
turbo::component::SimpleControl
angle :
turbo::Transform
- b -
b :
turbo::Color
,
turbo::UniformValue
bitmap :
turbo::Texture
boolean :
turbo::ScriptField
border_radius :
turbo::RectangleShape
buffer :
turbo::RotativeBuffer< T >
- c -
center :
turbo::Transform
childs :
turbo::GameObject
color :
turbo::CircleShape
,
turbo::RectangleShape
components :
turbo::GameObject
current_instances :
debug::GameObjectDebug
current_shader :
turbo::Shader
- d -
data :
debug::InspectorObserver
debug_inspector_observers :
turbo::Component
default_transform :
turbo::Transform
- e -
enabled :
turbo::Component
engine :
debug::EngineDebug
,
turbo::Engine
event_handler :
debug::SceneManagerDebug
eventHandler :
debug::GameObjectDebug
- f -
f :
turbo::UniformValue
field_descs :
turbo::LuaComponent::Script
fn_on_disable :
turbo::LuaComponent::Script
fn_on_enable :
turbo::LuaComponent::Script
fn_unload :
turbo::LuaComponent::Script
fn_update :
turbo::LuaComponent::Script
font :
turbo::Font
,
turbo::Text
fps :
debug::EngineDebug
fps_buffer :
debug::EngineDebug
friction :
turbo::component::SimpleControl
- g -
g :
turbo::Color
gameObject :
turbo::Component
gameobject :
debug::GameObjectDebug
- h -
height :
turbo::Rectangle< T >
- i -
i :
turbo::UniformValue
initialized :
debug::SceneManagerDebug
input :
turbo::Engine
instance :
turbo::LuaComponent::Script
is_filled :
turbo::CircleShape
,
turbo::RectangleShape
is_window_open :
debug::DebugWindow
- l -
log_ :
turbo::Shader
logger :
turbo::Engine
- m -
max :
debug::InspectorObserver
max_speed :
turbo::component::SimpleControl
min :
debug::InspectorObserver
- n -
name :
debug::InspectorObserver
,
turbo::Component
,
turbo::Logger
,
turbo::ScriptField
number :
turbo::ScriptField
- p -
pixel_shader_src :
turbo::Shader
position :
turbo::RotativeBuffer< T >
,
turbo::Transform
property_has_changed :
turbo::Transform
- r -
r :
turbo::Color
radius :
turbo::CircleShape
rect :
turbo::Sprite
render_tick :
turbo::Engine
root_gameobject :
debug::SceneManagerDebug
,
turbo::Scene
- s -
sample :
turbo::Sound
sample_instance :
turbo::Sound
sampler :
turbo::UniformValue
sampler_unit :
turbo::UniformValue
scale :
turbo::Transform
scene_manager :
turbo::Engine
scene_name :
debug::SceneManagerDebug
shader :
turbo::Shader
shaders :
turbo::Engine
show :
turbo::GameObject
size :
turbo::RectangleShape
,
turbo::RotativeBuffer< T >
stream :
turbo::MusicStream
- t -
text :
turbo::ScriptField
,
turbo::Text
texture :
turbo::Sprite
thickness :
turbo::CircleShape
,
turbo::RectangleShape
transform :
turbo::Transform
type :
debug::InspectorObserver
,
turbo::ScriptField
,
turbo::UniformValue
- u -
update_tick :
turbo::Engine
- v -
valid_ :
turbo::Shader
velocity :
turbo::component::SimpleControl
version :
turbo::Engine
vertex_shader_src :
turbo::Shader
- w -
width :
turbo::Rectangle< T >
win_name :
debug::GameObjectDebug
win_size :
debug::EngineDebug
- x -
x :
turbo::Rectangle< T >
,
turbo::Vector2< T >
- y -
y :
turbo::Rectangle< T >
,
turbo::Vector2< T >
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